The 3D Artists Scorecard
The 3D Artists Scorecard
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The Latest Blender Guides
Geometry is constructed using three types, which are the building blocks for all mesh-based models. These three types of geometry are vertices, edges, and faces. An issue that beginners may face is...
When modeling 3D objects and scenes you will find many tools available to you, all in different places and menus across the Blender interface. Each of these has a specific purpose and for some, it is...
How To Keep Sharp Edges When Using The Subdivision Surface Modifier?
When using the normal subdivide tool we are able to add geometry across our model in a uniform manner without changing the shape of the model at all. However, when the subdivision surface modifier is...
When you start creating a material in the node editor, the default setup will give you the principled BSDF node as your primary shader. This shader has a lot of attributes associated with it, like...
Most materials that you create in Blender will use the Principled BSDF shader as the base for that material tree, thanks to the many individual attributes that can be manipulated through this node....
What Is The Main Purpose Of The Mark Sharp Tool And How Does It Work?
In modeling, you work with objects of various shapes and sizes. Some of these objects have sharp edges while others have more curved, organic structures. With 3D modeling, we can assign values to our...