It is one of, if not the, most common modifiers that we are likely to use in 3D modeling when using Blender 3D. The subdivision surface modifier has become a crucial part of many artists' workflows...
One of the most common tools used in 3D modeling is the subdivide tool, which is used to create more geometry across the entire object without disrupting either the topology or the shape of the...
When you begin modeling in blender you will learn about the different modes used to divide up the various tools used in the 3D viewport, based on the object that you are using. For mesh objects, edit...
One of the first areas of Blender that you begin to learn as an artist is the 3D viewport, where all of the 3D magic happens. Different objects in the viewport have different modes accessible to them...
One of the most popular tools in 3D modeling, the subdivide tool has become the go-to tool for adding geometry across a model without disrupting its topology or its basic shape. It can be used in...
The boolean modifier is a tool that is often used to create custom shapes in seconds that may otherwise take minutes or longer using other tools, and there are different ways to which you can apply...