The core tool used for creating any animation in Blender is the keyframe. This assigned start/endpoint allows us to determine when and how assigned values are changed and to make such changes visible...
The Latest Blender Guides
Using The Timeline To Create Basic Animations (Beginners Guide)
One of the first things we need to learn when creating any animation in Blender is how to use the timeline, which is ground zero for where we can find and preview our created animations from the 3D...
Using The Dope Sheet To Create Your Animations (Beginners Guide)
If you are new to animation in Blender, then you may be at the stage where you are using the timeline to create and position the keyframes that create your animations. However, a better tool for...
One of the most frustrating aspects of being an animator is the time one spends waiting for the animation to render. While a single image can render pretty quickly, the animation is a collection of...
The vast majority of projects we create in Blender will eventually be rendered or exported for use in different applications. These applications range from game engines like unity to MP4 files for...
Before we can begin creating the keyframes that build up our animations in our 3D scenes, we must first go through the process of setting up the animation itself. These settings will define how...