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3D Modelling

IK vs FK: Rigging Essentials in Blender

04/05/202404/05/2024 by Joe Baily

Understanding the essentials of IK and FK rigging in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags bone, constraints, FK, IK, inverse kinematics, kinematics, reverse kinematics, rigging

Lip Sync in Blender: Modelling for Voice

03/05/202403/05/2024 by Joe Baily

Achieving realistic lip sync with model preparation in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags blender, character, facial animation, lip sync, modelling, rig, rigging, sound

Organic Flexibility: Modelling for Animation

03/05/202402/05/2024 by Joe Baily

Modeling for animation with a focus on organic flexibility in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, blender, modelling, object constraints, organic, rigging

Character Armature Setup in Blender

03/05/202401/05/2024 by Joe Baily

Setting up character armatures for animation in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, armature, blender, bone, geometry, modifier, rig character

Prep for Cloth Sims: Blender Modelling Tips

30/04/202430/04/2024 by Joe Baily

Preparing models for cloth simulations with targeted modeling tips in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags blender, character, cloth, geometry, placeholder, simulation, soft body

Mechanical Rigging Techniques in Blender

30/04/202430/04/2024 by Joe Baily

Advanced mechanical rigging techniques for dynamic Blender models.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, armature, blender, expression, face, mechanical, motion control, rig, workflow
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