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3D Modelling

Blender Shape Keys: Expressive Faces

30/04/202430/04/2024 by Joe Baily

Creating expressive facial animations with Blender’s Shape Keys.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, blender, deform, deformation, mesh, rig armature, shape keys

Master Weight Painting in Blender

03/05/202429/04/2024 by Joe Baily

Mastering weight painting for realistic deformations in Blender rigs.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, armature, blender, bone, brush, geometry, rig, rigging, weight paint mode, weight painting

Blender Facial Rigging: Edge Loop Guide

03/05/202429/04/2024 by Joe Baily

Detailed guide to facial rigging with optimized edge loops in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags armature, blender, deformation, edge loops, geometry, rig, rigging, topology

Topology for Blender Rigging: Best Practices

03/05/202429/04/2024 by Joe Baily

Best practices for topology in Blender rigging for animation efficiency.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, blender, character, geometry, mesh, practice, rigging, topology, workflow

Blender Community Favorites: Top Models

28/04/202428/04/2024 by Joe Baily

Celebrating community-voted favorite models and creations in Blender.

Categories 3D Modelling, Modelling Tools And Techniques, User Showcase And Critiques Tags blender, community, models, objects, showcase

Real-Time vs Pre-Rendered in Blender

28/04/202428/04/2024 by Joe Baily

Comparing real-time and pre-rendered graphics in Blender projects.

Categories 3D Modelling, Modelling Tools And Techniques, User Showcase And Critiques Tags blender, cycles, eevee, graphics, pre rendered, rasterized, ray tracing, real time, render
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