One of the most frustrating aspects of being an animator is the time one spends waiting for the animation to render. While a single image can render pretty quickly, the animation is a collection of...
Category: Settings
The vast majority of projects we create in Blender will eventually be rendered or exported for use in different applications. These applications range from game engines like unity to MP4 files for...
Before we can begin creating the keyframes that build up our animations in our 3D scenes, we must first go through the process of setting up the animation itself. These settings will define how...
When creating our animations in Blender, we can control a few settings to define the output of our animated scenes. One of the most fundamental of these is our animations' resolution or pixel...
The process of creating animations can be divided up into two sections. One section involves the workflow of creating the animation itself by creating objects with materials, appropriate lighting,...