One of the most common use cases of images in blender is to apply them to your materials as texture maps. There are a couple of steps to successfully applying your images as textures to specific...
Category: Material Application
A core part of the 3D modeling process is the ability to create materials and textures to give your 3D models that actual character and appearance that she was searching for. Occasionally you may...
How To Control The Material Index Factor Through Geometry Nodes And Set Materials?
The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to...
What Is The Difference Between Smooth Shading And Flat Shading?
When constructing your objects in Blender, you will notice that you are able to see every single face, edge, and vertex on your model. And she won't want to see these when you actually render the...
The ability to create realistic materials using the Eevee render engine is a little more challenging than in the Cycles engine, considering Eevee is primarily built for speed. A very popular material...
How To Repeat A Texture Pattern On The Objects Surface Without Seams?
There are three stages to material application for any 3D object. The third stage involves the application of a texture to the material to give the object its appearance. One thing that appears in 3D...