Skip to content
Search
  • Home
  • General Info
    • Blender Software
    • Download
    • Industry And Jobs
  • Recommended Products
  • Video Editing
  • 3D Modelling
    • 3D Printing
    • Modelling Tools And Techniques
    • Video Game Design
  • Our Other Sites
  • Animation
    • 2D Animation
    • 3D Animation
    • Rigging
  • Sculpting
  • Materials And Textures
    • Material Application
    • Node System
    • Procedural Textures
    • Texture Painting
    • UV Editing
  • Scripting
  • Compositing
  • Rendering
    • Cycles
    • Eevee
    • Other Render Engines

Category: Material Application

link to How To Set Up An Image As A Texture Map?

How To Set Up An Image As A Texture Map?

One of the most common use cases of images in blender is to apply them to your materials as texture maps. There are a couple of steps to successfully applying your images as textures to specific...

Continue Reading
link to Why Does My Object Appear Purple in Viewport?

Why Does My Object Appear Purple in Viewport?

A core part of the 3D modeling process is the ability to create materials and textures to give your 3D models that actual character and appearance that she was searching for. Occasionally you may...

Continue Reading
link to How To Control The Material Index Factor Through Geometry Nodes And Set Materials?

How To Control The Material Index Factor Through Geometry Nodes And Set Materials?

The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to...

Continue Reading
link to What Is The Difference Between Smooth Shading And Flat Shading?

What Is The Difference Between Smooth Shading And Flat Shading?

When constructing your objects in Blender, you will notice that you are able to see every single face, edge, and vertex on your model. And she won't want to see these when you actually render the...

Continue Reading
link to Creating A Hologram Material In The Eevee Render Engine

Creating A Hologram Material In The Eevee Render Engine

The ability to create realistic materials using the Eevee render engine is a little more challenging than in the Cycles engine, considering Eevee is primarily built for speed. A very popular material...

Continue Reading
link to How To Repeat A Texture Pattern On The Objects Surface Without Seams?

How To Repeat A Texture Pattern On The Objects Surface Without Seams?

There are three stages to material application for any 3D object. The third stage involves the application of a texture to the material to give the object its appearance. One thing that appears in 3D...

Continue Reading
Page 1 Page 2 Page 3 NEXT »

About Us

Blenderbasecamp.com is a subsidiary website created and operated by Joe Baily @ BailylDesign. We have over 9 years of experience teaching CG related topics with an emphasis on using Blender 3D. We created this website as an additional resource for students to learn about Blender 3D and as a point of access to 100’s of additional resources across the web.

LEGAL INFORMATION

This site is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. We are compensated for referring traffic and business to Amazon and other companies linked to on this site.

  • Privacy Policy
  • About Us
  • Sitemap
  • Contact Us
© 2023 Copyright Blender Base Camp