When you start creating a material in the node editor, the default setup will give you the principled BSDF node as your primary shader. This shader has a lot of attributes associated with it, like...
Category: Materials And Textures
Most materials that you create in Blender will use the Principled BSDF shader as the base for that material tree, thanks to the many individual attributes that can be manipulated through this node....
Textures can come in an unlimited number of forms, with 1000's of image textures available to download off the internet and an infinite amount more that can be created procedurally, through either...
Why Materials Get Deleted When You Leave Your Blender Project?
I am sure this has happened to you before, you work on your project's material library so that you can then apply those materials to other objects that you create. You close Blender down for the day...
If you have reached the point where you are able to create more advanced materials, then you will have also reached the point where your node trees are becoming more difficult to read even for the...
Improve Your Material Workflow By Combining Nodes Into Groups
The more you learn about nodes the larger your node trees can become, and the more complex your materials. But even if you know what a specific node is used for when you create it, that does not mean...