Skip to content
Search
  • Home
  • General Info
    • Blender Software
    • Download
    • Industry And Jobs
  • Recommended Products
  • Video Editing
  • 3D Modelling
    • 3D Printing
    • Modelling Tools And Techniques
    • Video Game Design
  • Our Other Sites
  • Animation
    • 2D Animation
    • 3D Animation
    • Rigging
  • Sculpting
  • Materials And Textures
    • Material Application
    • Node System
    • Procedural Textures
    • Texture Painting
    • UV Editing
  • Scripting
  • Compositing
  • Rendering
    • Cycles
    • Eevee
    • Other Render Engines

Category: Materials And Textures

link to How To Make Glass Transparent In EEVEE?

How To Make Glass Transparent In EEVEE?

You want to create a glass material for your game project and are using the Eevee render engine in Blender to preview your materials. But you come across a problem, the glass shader that you created...

Continue Reading
link to How To Apply An Image Texture To An Object?

How To Apply An Image Texture To An Object?

You create new material for your object but all you have is a single color, but you want to add a pattern or a texture to that material so it looks right, and you're not really sure how. you find a...

Continue Reading
link to What Is Fresnel In Blender And Why Is It Used?

What Is Fresnel In Blender And Why Is It Used?

Real world materials have many properties that influence how they respond to light and how they look. Some of these properties are unique to certain material types while other properties are...

Continue Reading
link to What Does Index Of Refraction Mean In Blender?

What Does Index Of Refraction Mean In Blender?

Creating material is more complicated than it sounds, as there are a lot of attributes that make a material both look and feel in the real world. Some attributes are exclusive to certain types of...

Continue Reading
link to What Is The Index Of Refraction (IOR) Of Glass?

What Is The Index Of Refraction (IOR) Of Glass?

Materials have a variety of properties to influence how the material is going to respond when hit by a source of light. These properties can include diffusing, refraction, and subsurface scattering...

Continue Reading
« PREV Page 1 … Page 3 Page 4 Page 5

About Us

Blenderbasecamp.com is a subsidiary website created and operated by Joe Baily @ BailylDesign. We have over 9 years of experience teaching CG related topics with an emphasis on using Blender 3D. We created this website as an additional resource for students to learn about Blender 3D and as a point of access to 100’s of additional resources across the web.

LEGAL INFORMATION

This site is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. We are compensated for referring traffic and business to Amazon and other companies linked to on this site.

  • Privacy Policy
  • About Us
  • Sitemap
  • Contact Us
© 2023 Copyright Blender Base Camp