The idea of introducing geometry nodes was to create a new procedural workflow that could replace much of the existing methods for traditional 3D modeling. Perhaps the most challenging aspect of all...
Geometry nodes allow us to manipulate our objects procedurally in almost anyway shape or form that we desire. This can range from the shape of the model itself to its transforms, such as its rotation...
In Blender, we come across many different terms such as properties and parameters, and one of the terms that are commonly used in our geometry node systems is the term attribute. Attributes are forms...
There are a near-limitless number of ways that we can control our geometry using the geometry nodes system including the ability to reassign, rotate, and redistribute the various points of our mesh...
The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to...
When working with geometry nodes, we also have the ability to work with the various attributes associated with our geometry that can be used to influence our node setups.
The normal attribute...