There are a variety of ways in which we can manipulate the geometry used to construct our mesh objects. There are also several tools that can be used to manipulate the objects themselves. One tool...
Category: Basics Of Modeling
Before learning how to redesign mesh objects, it is often recommended to learn the tools that affect the objects, namely the tools used in Object mode. One such tool is combining two or more objects...
When working in object mode, we have far more variety than simply manipulating the transforms of our selected objects. For example, we can duplicate the objects or reposition them using tools like...
3D modeling does not always require you to add new geometry to your model continuously, and more geometry is not the same as more detail. Just as important as adding geometry with tools like extrude...
Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to reposition that geometry to reshape the model. However, grabbing a single vertex can create...
Snapping Your Object And Your Cursor With The Snapping Wheel
In Blender, there are various ways in which we can maneuver our objects and various elements within our 3D viewport. If you want to position your 3D objects and even your 3D cursor quickly, then you...