Skip to content
Search
  • Home
  • General Info
    • Blender Software
    • Download
    • Industry And Jobs
  • Recommended Products
  • Video Editing
  • 3D Modelling
    • 3D Printing
    • Modelling Tools And Techniques
    • Video Game Design
  • Our Other Sites
  • Animation
    • 2D Animation
    • 3D Animation
    • Rigging
  • Sculpting
  • Materials And Textures
    • Material Application
    • Node System
    • Procedural Textures
    • Texture Painting
    • UV Editing
  • Scripting
  • Compositing
  • Rendering
    • Cycles
    • Eevee
    • Other Render Engines

Category: Basics Of Modeling

link to Accessing The Undo History Tool To Revert Back To An Earlier Stage Of Your Process

Accessing The Undo History Tool To Revert Back To An Earlier Stage Of Your Process

The typical 3D modeling workflow is normally destructive. It is a linear pathway of using various tools and functions that continuously alter our project. With each tool that we use, we are...

Continue Reading
link to Using The Different Transform Orientations In Blender?

Using The Different Transform Orientations In Blender?

Most of the time, when using Blender, we typically use the axes of the 3D World. However, we can use other axis known as transform orientations to change how tools are affected by our transform...

Continue Reading
link to How To Use The Object Origin In Blender?

How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the...

Continue Reading
link to How To Use The Pivot Point System In Blender?

How To Use The Pivot Point System In Blender?

Most tools, such as the object's transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the...

Continue Reading
link to Using The Scale Cage Tool In Blender

Using The Scale Cage Tool In Blender

The traditional means of scaling allow us to use the object origin as the center point to scale our objects in both directions on a single axis. There is, however, another way in which we can scale...

Continue Reading
link to How To Scale Models In The Viewport?

How To Scale Models In The Viewport?

When working with any model in Blender, we need to be aware of its relationship to the 3D space around it, and this relationship comes in the form of transforms. These are our model's location...

Continue Reading
« PREV Page 1 Page 2 Page 3 Page 4 … Page 6 NEXT »

About Us

Blenderbasecamp.com is a subsidiary website created and operated by Joe Baily @ BailylDesign. We have over 9 years of experience teaching CG related topics with an emphasis on using Blender 3D. We created this website as an additional resource for students to learn about Blender 3D and as a point of access to 100’s of additional resources across the web.

LEGAL INFORMATION

This site is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. We are compensated for referring traffic and business to Amazon and other companies linked to on this site.

  • Privacy Policy
  • About Us
  • Sitemap
  • Contact Us
© 2023 Copyright Blender Base Camp