When creating objects for video games, the traditional process involves creating high poly models for our designs first before creating a low poly version using a form of retopology and then using...
Category: Retopology
When you are learning about the process of 3D modeling you will also need to learn a lot of terminologies that may be unfamiliar to you if you do not already have experience in the field or in...
Sometimes when creating our 3D models, we need to sacrifice our topology for the incredible detail that we are searching for. This is true when creating high poly characters using workflows such as...