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Category: 3D Modelling

link to Joining Vertices To Edges And Creating New Vertices On Your Model

Joining Vertices To Edges And Creating New Vertices On Your Model

Creating models in Application Such as Blender requires you to be able to control the geometry and topology of your model so that you can reshape the model however you see fit. This involves knowing...

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link to How To Clean Your Objects Geometry After Using A Boolean?

How To Clean Your Objects Geometry After Using A Boolean?

With the many different tools at an artist's disposal, there are also many different ways to go about solving a problem or creating an object. The boolean tool is powerful in that you can create...

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link to What Is The Difference Between Subdivision Surface And Multiresolution Modifiers?

What Is The Difference Between Subdivision Surface And Multiresolution Modifiers?

In Blender, we have a host of modifiers that we can use to create our 3D models using procedural, nondestructive workflows. Some of these modifiers may be similar in terms of the effect that they can...

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link to Using Smooth Shading And The Autosmooth Tool

Using Smooth Shading And The Autosmooth Tool

Geometry is constructed using three types, which are the building blocks for all mesh-based models. These three types of geometry are vertices, edges, and faces. An issue that beginners may face is...

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link to What Does The Mark Crease Option Do To Our Geometry?

What Does The Mark Crease Option Do To Our Geometry?

When modeling 3D objects and scenes you will find many tools available to you, all in different places and menus across the Blender interface. Each of these has a specific purpose and for some, it is...

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link to How To Keep Sharp Edges When Using The Subdivision Surface Modifier?

How To Keep Sharp Edges When Using The Subdivision Surface Modifier?

When using the normal subdivide tool we are able to add geometry across our model in a uniform manner without changing the shape of the model at all. However, when the subdivision surface modifier is...

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