3D modeling does not always require you to add new geometry to your model continuously, and more geometry is not the same as more detail. Just as important as adding geometry with tools like extrude...
Category: 3D Modelling
Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to reposition that geometry to reshape the model. However, grabbing a single vertex can create...
Snapping Your Object And Your Cursor With The Snapping Wheel
In Blender, there are various ways in which we can maneuver our objects and various elements within our 3D viewport. If you want to position your 3D objects and even your 3D cursor quickly, then you...
Accessing The Undo History Tool To Revert Back To An Earlier Stage Of Your Process
The typical 3D modeling workflow is normally destructive. It is a linear pathway of using various tools and functions that continuously alter our project. With each tool that we use, we are...
Most of the time, when using Blender, we typically use the axes of the 3D World. However, we can use other axis known as transform orientations to change how tools are affected by our transform...
All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the...