When working with any model in Blender, we need to be aware of its relationship to the 3D space around it, and this relationship comes in the form of transforms. These are our model's location...
Category: 3D Modelling
All objects in Blender are positioned somewhere within 3D space, and therefore each object has a relationship with the 3D space surrounding it. This relationship is often defined using the global...
All objects that we create in Blender have three Transforms that are associated with them, which are used as a reference for their positioning within the 3D World. These transforms are the location,...
The traditional way of adding primitive objects to our scenes in Blender is to go to the add menu, select the mesh option and then choose a primitive mesh to add in at the location of the 3D cursor....
When working with multiple objects in a scene, these objects can get in the way of each other when you are trying to edit your models. It can be handy to have a tool that allows you to hide all of...
Once you begin to increase the number of objects within your scene, it becomes more challenging to manipulate singular objects as you have to navigate your view to avoid selecting the wrong one. It...