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Category: 3D Modelling

link to How To Use The Object Origin In Blender?

How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the...

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link to How To Use The Pivot Point System In Blender?

How To Use The Pivot Point System In Blender?

Most tools, such as the object's transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the...

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link to Creating A Hologram Using Geometry Nodes

Creating A Hologram Using Geometry Nodes

There are infinite possibilities when it comes to the objects that we can create using geometry nodes, and we can even combine our geometry node systems with our material node systems to create the...

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link to Using The Scale Cage Tool In Blender

Using The Scale Cage Tool In Blender

The traditional means of scaling allow us to use the object origin as the center point to scale our objects in both directions on a single axis. There is, however, another way in which we can scale...

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link to How To Scale Models In The Viewport?

How To Scale Models In The Viewport?

When working with any model in Blender, we need to be aware of its relationship to the 3D space around it, and this relationship comes in the form of transforms. These are our model's location...

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link to How To Rotate Models In The Viewport?

How To Rotate Models In The Viewport?

All objects in Blender are positioned somewhere within 3D space, and therefore each object has a relationship with the 3D space surrounding it. This relationship is often defined using the global...

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