All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the...
Category: 3D Modelling
Most tools, such as the object's transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the...
There are infinite possibilities when it comes to the objects that we can create using geometry nodes, and we can even combine our geometry node systems with our material node systems to create the...
The traditional means of scaling allow us to use the object origin as the center point to scale our objects in both directions on a single axis. There is, however, another way in which we can scale...
When working with any model in Blender, we need to be aware of its relationship to the 3D space around it, and this relationship comes in the form of transforms. These are our model's location...
All objects in Blender are positioned somewhere within 3D space, and therefore each object has a relationship with the 3D space surrounding it. This relationship is often defined using the global...