All objects that we create in Blender have three Transforms that are associated with them, which are used as a reference for their positioning within the 3D World. These transforms are the location,...
Category: 3D Modelling
The traditional way of adding primitive objects to our scenes in Blender is to go to the add menu, select the mesh option and then choose a primitive mesh to add in at the location of the 3D cursor....
When working with multiple objects in a scene, these objects can get in the way of each other when you are trying to edit your models. It can be handy to have a tool that allows you to hide all of...
Once you begin to increase the number of objects within your scene, it becomes more challenging to manipulate singular objects as you have to navigate your view to avoid selecting the wrong one. It...
When we begin creating objects in Blender, it is essential that we name those objects as early as possible, so we know what those objects will eventually become. This is especially important when you...
One of the first barriers for anyone learning 3D modeling for the first time is the concept of moving around 3D space on a 2D screen. Outside of video games, there is no other field where you have to...