If you are comparing different 3D modeling applications to learn or use as part of a long term project. Blender and Maya are two of the most commonly debated applications on this list. But which of the two applications are most suitable for your projects and your workflows?
Blender is the ideal choice for artists who are more interested in using the software as a hobby or if they wish to do freelance work due to its accessibility and free price tag. Maya is the better option for artists looking to gain employment working for major companies that use Maya in their project pipeline.
Both of these applications are phenomenal in their own right and the choice of which one is best suited for you ultimately comes down to what you plan to use the software for. But regardless, lets take a closer look at the features that these apps have for more context.
Accessibility To The Software
The first contest between the two 3D applications revolves around the accessibility of the software. How easy is it to go to the main website, download and install the software, and then begin using it. While many of our other categories are a close race between the two, there is only one horse in this one, and that is Blender.
Maya requires a fixed term license to use, and this term can last for one year or three full years before it will need to be renewed again. A one year license can set you back $2000, which is an incredible amount of money if you are only planning to use it at home.
There is a better option now for Maya where you can purchase tokens, and the rate for these tokens is 6 per day the software is actually used. You would still need to purchase tokens in bulk though, which can set you back $1500 at the lowest rate, but at least it’s close to a pay-per-use model.
Black comparison. If you want to start using blender, just go to the blender.org website, click on the blue button, choose the correct operating system, and then click on the blue button again to download and begin installing the software.
Once it’s installed, just open it up as you would any other program and begin using it. There is no registration required to use Blender, nor are there any payment options available because the software is 100% free.
The Overall User Experience
With this category we are talking about the overall accessibility of the program itself to all of its tools and features. In other words, the focus here is on the user interface.
Just a few years ago, this would have been a clear win for Maya, as Blender used to have a very difficult user interface to work with for beginners in particular, as well As for experienced artists who were transitioning over from other applications.
Now though, this competition is much closer, with both user interfaces having their own pros and cons. The best thing about Maya in this regard is the incredible ease which is to locate any of the key tools for your project.
Most of these tools can be located towards the top of the Maya UI, and they will typically have their unique icons, which makes them all the easier to identify. The downside to this is that the Maya interface is quite intimidating for new users because there will always be a lot on screen.
Then we have the blender UI, which in recent years has been simplified and divided up into workspaces depending on which task you are focusing on. Each workspace is divided up into panels, with each panel housing a specific editor type focused around the task of that workspace.
Because of this workspace system, there aren’t as many tools that are immediately accessible on Blender compared to Maya. This can be seen as both an advantage and a disadvantage. It’s a disadvantage because you will have to go looking for certain tools in Blender that are right in front of you for the Maya UI.
However, the organization is better with the blender UI, making it less intimidating and a bit better to work with. The more experienced you are at 3D modeling, the more you will favor the Maya interface, but if you are a beginner, you will probably prefer the blender you are.
3D Modeling Tools And Workflows
The area where both of these applications specialize is 3D modeling tools and workflows. Again, each software has its advantages and disadvantages. Maya gains the upper hand in terms of traditional 3D modeling workflows.
It has a slightly better set of tools if you want to use geometry polygonal modeling methods. Important steps such as retopology are more usable than in Blender, as you will require certain add-ons in Blender to make retopology a more intuitive task.
Maya is also far superior if you choose to go the route of NURBS modeling, which focuses on creating geometric shapes from primitive objects and/or curves.
Maya is also better suited to character model modeling. The tools that you have at your disposal will allow you to create human characters using the Maya software more easily and also allow you to rig those characters and prep them for animations easily.
If we were to position animations within the 3D modeling workflow, then Maya would be a clear winner. This is perhaps the one area where Maya has the greatest advantage. While Blender has grown into this space and is more than capable as a form of 3D animation software, we still prefer the way Maya works with this workflow.
But that does not mean that Blender doesn’t have a few tricks of its own. Blender’s greatest strength when it comes to 3D modeling is its flexibility in terms of the different ways in which you can create your models.
You can choose to go with traditional polygonal modeling methods, or you can choose to focus on nurbs modeling workflow, same as Maya.
Alternatively, you can access the sculpting toolkit for Blender, which at this point, is getting closer and closer to the dedicated sculpting platform Z Brush.
On a side note, even though Z Brush still performs better for high detailed scopes and still has the slightly better toolkit, I actually prefer blender because it has a better user interface to work with and Z brush, even for sculpting.
Then you have access to what is perhaps my favorite area of the new versions of Blender. Using geometry nodes, you can now create your objects procedurally using the blender software. This visual programming system allows you to generate an infinite number of models and shapes using a node tree.
You can make changes any way that you want within this system. Allowing you to change the way your model looks procedurally.
If you are interested in a procedural workflow, then blender is the clear option. However, if you’re looking for more traditional methods, then Maya may still be the best suited.
Material And Texture Application
If you have any experience with 3D modeling, then you will notice that each of our criteria for comparing Blender and Maya follow is a very specific process. The process of scene creation. When you are looking to create a scene, you start by setting up the basics of the scene, which you can do so depending on the effectiveness of the user experience. Then you use the various modeling tools to create your 3D models.
The next step after that will normally be the application of materials and textures to define the art style of your scene.
Textures refer to the geometry’s appearance and the patterns you see on it. For example, if you see a wall with a polka dot pattern, then the polka dot pattern is the texture. The material, on the other hand, is the base color and how that surface reacts to light sources.
How materials are accessed is very different within the two applications. For Maya, you have to select the object, right Click to bring up the context menu, and then select the assign material option to bring up all of the various parameters you can use to create a new material.
By contrast, in Blender, you only need to go to the shading workspace, which you can do by clicking on the shading tab at the top of the blender UI, which will take you to where you can edit the material data for your selected objects.
Like geometry nodes, blender uses a node-based system for its shaders, allowing you to create procedural materials and textures if you wish. Alternatively, you can create UV maps, something that you can do in both applications, to assign image textures to those maps. This is not procedural by any means, but it does allow for a much quicker result if you are looking for realism in the minimum amount of time.
There are aspects concerning the image editor within Blender and general texture application that can be improved with the blender software. But we love the tools for material applications; specifically, the node system has been a mainstay for many years in Blender. It was so popular that they eventually started to use notes for 3D models as well.
Lighting And Rendering
Towards the end of the process of scene creation, we have to set-up scene lighting and render our image or animation. This is a key part of the process for making your projects stand out and giving life to your scenes.
With Maya, we have the integrated Arnold rendering engine. This is a tried and trusted renderer that always yields fantastic results. Our only downside is that we’ve had some difficulties getting Arnold to work depending on the version of Maya we were using.
In Blender, we typically choose one of two 3D rendering engines. The Eevee render engine is used for ultra-fast renders and is best suited when creating test renders for our scenes to preview how they would look. It is also suitable for previewing game assets, as most games still use the same rasterized lighting techniques as Eevee.
The second option for Blender is to use these cycles X rendering engine, which is its full path tracing renderer. This render engine focuses on realism at the expense of render time. It yields far more realistic results than Eevee can out-of-the-box, and it’s probably my favorite render engine out of all the different ones I have tested, including some third-party ones such as Octane.
From these three options, the best render engine overall is probably still Arnold. Just make sure you’ve set everything up properly to work for you.
When we refer to additional features, we’re talking about anything that goes above and beyond the other categories. For example, in Blender, we have a fully functioning video editor as well as an image editor for the compositing workspace.
We also have to consider the hundreds, if not thousands, of add-ons/plugins that you can use to improve Blender’s or Maya’s functionality. With Blender, we refer to them as add-ons, while Maya refers to them as plugins, which is more traditional.
There is nothing to choose between the two applications regarding the sheer volume of amazing plugins accessible to each.
One area within these applications that Maya comes out on top in is physics simulations. In our opinion, Blender has never done physics that well. And while there are better simulation options, Maya is still an application that can get the job done.
Thanks For Reading The Article
We appreciate the time you have taken to read through the article, and we hope you found the information you were looking for. Below are some additional articles you may be interested in reading.
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