How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the object, which are the location, rotation, and scale. Many of these properties are defined by a single … Read more

How To Use The Pivot Point System In Blender?

Most tools, such as the object’s transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the same time? Which origin point would be used to calculate the tool, and how can we change it? The pivot point … Read more