Skip to content

Blender Base Camp

  • General Info
    • User Interface
    • Import/Export
    • Comparisons
    • Blender Software
    • Download
    • Industry And Jobs
  • 3D Modelling
    • 3D Printing
    • Sculpting
    • Modelling Tools And Techniques
      • 3D Viewport Mastery
      • Troubleshoot
      • Modelling Techniques And Workflows
      • Themed Modelling Challenges
      • Low Poly Vs High Poly
      • Retopology
      • Grease Pencil
      • Empty
      • Curve
      • Convert
      • Step By Step Project Guides
      • Basics Of Modeling
      • Sculping Tools
      • Organic Modelling Tips
      • Hard Surface Modelling
    • Video Game Design
  • Animation
    • Settings
    • Camera
    • 2D Animation
    • 3D Animation
    • Rigging
  • Materials And Textures
    • Material Properties
    • Material Application
    • Node System
    • Procedural Textures
    • Texture Painting
    • UV Editing
  • Rendering
    • Cycles
    • Eevee
    • Other Render Engines
  • Features
    • Scripting
    • Video Editing

baking

Light Baking for Blender Game Assets

08/01/202521/06/2024 by Joe Baily

Enhancing game assets with efficient light baking techniques in Blender.

Categories Rendering And Compositing Tags assets, bake, baking, game assets, light baking, lighting, models, shadows

Baking Physics Sims in Blender: How-To

19/05/202419/05/2024 by Joe Baily

Efficiently baking physics simulations for stability in Blender projects.

Categories Particles And Physics Tags baking, blender, guide, performance, physics, simulation

Fire & Smoke Sims in Blender: A Tutorial

16/05/202416/05/2024 by Joe Baily

A tutorial on creating compelling fire and smoke simulations in Blender.

Categories Particles And Physics Tags animation, baking, cache, domain, effects, fire, resolution, simulation, smoke, vfx. simulation

Mesh Animation Baking: Blender Techniques

08/05/202408/05/2024 by Joe Baily

Techniques for baking mesh animations for efficiency in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, bake, baking, blender, detail, low poly, performance

High-Poly to Texture: Blender Baking

17/04/202403/04/2024 by Joe Baily

Transitioning from high-poly models to detailed textures with Blender baking.

Categories 3D Modelling, Modelling Tools And Techniques, UV Unwrapping And Texturing Tags bake, baking, blender, detail, high poly, level of detail, Lod, low poly, mesh, model

Seamless LOD Transitions in Blender

17/04/202422/03/2024 by Joe Baily

Smooth transitions between different LODs for optimized Blender models.

Categories 3D Modelling, Low Poly Vs High Poly, Modelling Tools And Techniques Tags baking, blender, high poly, Lod, low poly, models, seamless, seamless LOB, transition
Older posts
Page1 Page2 Next →
  • #4 (no title)
  • Privacy Policy
  • About Us
  • Sitemap
  • Contact Us
  • Terms Of Use
© 2025 Blender Base Camp • Built with GeneratePress