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bone

IK vs FK: Rigging Essentials in Blender

04/05/202404/05/2024 by Joe Baily

Understanding the essentials of IK and FK rigging in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags bone, constraints, FK, IK, inverse kinematics, kinematics, reverse kinematics, rigging

Character Armature Setup in Blender

03/05/202401/05/2024 by Joe Baily

Setting up character armatures for animation in Blender.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, armature, blender, bone, geometry, modifier, rig character

Master Weight Painting in Blender

03/05/202429/04/2024 by Joe Baily

Mastering weight painting for realistic deformations in Blender rigs.

Categories 3D Modelling, Animation Ready Modelling, Modelling Tools And Techniques Tags animation, armature, blender, bone, brush, geometry, rig, rigging, weight paint mode, weight painting

Rigging Weights: Blender Painting Guide

17/04/202401/04/2024 by Joe Baily

Techniques for accurate weight painting for Blender rigging.

Categories 3D Modelling, Modelling Tools And Techniques, Organic Modelling Tips Tags animation, armature, blender, bone, geometry, rig, rigging, weight paint
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