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Deform Ready Topology in Blender

17/04/202428/03/2024 by Joe Baily

Crafting models with topology optimized for deformation and animation.

Categories 3D Modelling, Modelling Tools And Techniques, Organic Modelling Tips Tags bevel, blender, crease, deform, edit mode, geometry, n-gon, object, pinching, quads, topology, triangles, viewport

Subsurf Modelling: Hard Surfaces in Blender

17/04/202424/03/2024 by Joe Baily

Achieving high-quality hard surfaces with Subsurf Modelling techniques.

Categories 3D Modelling, Hard Surface Modelling, Modelling Tools And Techniques Tags blender, crease, model, modelling, modifier, preview, subdivision surface, subsurf, topology, workflow

Sharp Edges in Blender with Crease Sets

17/04/202424/03/2024 by Joe Baily

Utilizing crease sets for maintaining sharp edges in subsurf modeling.

Categories 3D Modelling, Hard Surface Modelling, Modelling Tools And Techniques Tags blender, crease, crease sets, edges, geometry, mark sharp, sharp edges

High-Poly Sculpting: Blender’s Best Practices

17/04/202420/03/2024 by Joe Baily

Best practices for achieving high-detail sculpting excellence in Blender.

Categories 3D Modelling, Low Poly Vs High Poly, Modelling Tools And Techniques Tags animation, blender, clay strips, crease, dynamesh, dynamic topology, dyntopo, game sculpting, multiresolution modifier, simplify brush

Simplify Your Sculpt: Blender Brush Guide

07/03/202407/03/2024 by Joe Baily

Simplifying sculpting workflows with essential Blender brush tips.

Categories 3D Modelling, Modelling Tools And Techniques, Sculping Tools Tags auto depth, blender, clay strips, crease, dyntopo, sculpt mode, shrinkwrap modifier, simplify
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