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face orientation

How To Identify Normals In Blender 3D?

13/01/202305/10/2021 by Joe Baily

You ever heard of the term normals in the 3D modeling space? It’s a term used to describe the direction your geometry is facing. If it’s facing the right way then you have nothing to worry about. But what if it was facing the wrong way? And how would you even be able to tell … Read more

Categories 3D Modelling, Modelling Tools And Techniques Tags backface culling, face orientation, geometry, modeling, normals
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