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Optimizing with Texture Atlases in Blender

17/04/202413/04/2024 by Joe Baily

Optimizing 3D models with texture atlases for efficiency in Blender.

Categories 3D Modelling, Modelling Tools And Techniques, UV Unwrapping And Texturing Tags add on, atlas, blender, Lod, map, pack, texture, udim, uv editor

Ambient Occlusion Tricks in Blender

17/04/202404/04/2024 by Joe Baily

Utilizing ambient occlusion for added depth and realism in Blender models.

Categories 3D Modelling, Modelling Tools And Techniques, UV Unwrapping And Texturing Tags ambient occlusion, AO, blender, light, map, mapping, property, shadow

Normal Maps: Adding Detail in Blender

17/04/202404/04/2024 by Joe Baily

Enhancing models with the subtle details of normal maps in Blender.

Categories 3D Modelling, Modelling Tools And Techniques, UV Unwrapping And Texturing Tags blender, bump, detail, lighting, map, Material, mormal map, node, normals, surface, texture

Image vs Procedural: Blender Texturing

17/04/202404/04/2024 by Joe Baily

Exploring the advantages of image versus procedural texturing in Blender.

Categories 3D Modelling, Modelling Tools And Techniques, UV Unwrapping And Texturing Tags blender, image texture, import, jpg, map, Material, node, png, procedural, procedural texture, texture
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