How To Create Keyframes In Blender?

Viewport through camera

The core tool used for creating any animation in Blender is the keyframe. This assigned start/endpoint allows us to determine when and how assigned values are changed and to make such changes visible in the viewport as an animation. The easiest way to add a keyframe to an element in Blender is to locate the … Read more

Setting The Output Of Our Rendered Animations

The vast majority of projects we create in Blender will eventually be rendered or exported for use in different applications. These applications range from game engines like unity to MP4 files for videos and animations. When it comes to our rendered animations, we need to define where that animation will be stored after the rendering … Read more

How To Change The Frame Rate In Blender?

The process of creating animations can be divided up into two sections. One section involves the workflow of creating the animation itself by creating objects with materials, appropriate lighting, and keyframes for the actual animation. The other part of the process involves setting up the animation itself in terms of its duration, resolution, frame rate … Read more

How To Move Models In The 3D Viewport?

All objects that we create in Blender have three Transforms that are associated with them, which are used as a reference for their positioning within the 3D World. These transforms are the location, rotation and scale of the object. The most fundamental of which is the ability to change the location or moving models within … Read more

How To Name Objects And Materials In Blender 3D?

When we begin creating objects in Blender, it is essential that we name those objects as early as possible, so we know what those objects will eventually become. This is especially important when you have multiple objects in your scene that use similar primitive shapes. To rename an object, go to the outliner panel and … Read more

Locking Your Transforms To Prevent Unintentional Editing?

One of the core toolsets we need to learn early on in Blender is the ability to manipulate the transforms of our object. These are the location, rotation, and scale of our model. However, it’s also going to be important to know how to prevent editing of these tools because there are just so many … Read more