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ray distance

Texture Baking in Blender: Normals & Beyond

17/04/202419/03/2024 by Joe Baily

Advanced techniques for baking textures and details in Blender.

Categories 3D Modelling, Hard Surface Modelling, Modelling Tools And Techniques Tags baking, blender, lighting, materials, normals, ray distance, render, shader editor, texture
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