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real

Hair & Fur in Blender: Particle Systems

17/04/202429/03/2024 by Joe Baily

Creating realistic hair and fur with Blender’s particle systems.

Categories 3D Modelling, Modelling Tools And Techniques, Organic Modelling Tips Tags anisotropic shading, blender, comb tool, dynamics, field weights, force, fur, hair, particle system, real, settings, volume, wind
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