How To Use The Pivot Point System In Blender?

Most tools, such as the object’s transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the same time? Which origin point would be used to calculate the tool, and how can we change it? The pivot point … Read more

Using The Scale Cage Tool In Blender

The traditional means of scaling allow us to use the object origin as the center point to scale our objects in both directions on a single axis. There is, however, another way in which we can scale objects in Blender by using the object’s bounding box instead. The scale cage tool is located on the … Read more

How To Scale Models In The Viewport?

When working with any model in Blender, we need to be aware of its relationship to the 3D space around it, and this relationship comes in the form of transforms. These are our model’s location rotation and scale respective to the 3D space. Off these, the scale can be the most confusing of the three … Read more

What Is The Difference Between The Scale And Dimension Of A Model?

In the early stages of learning how to manipulate objects in Blender, you will be introduced to object transforms. The values of these transforms can be located in the side panel of the 3D viewport, along with the model’s dimensions. A common question here is the difference between the scale value and the model’s dimensions. … Read more

Locking Your Transforms To Prevent Unintentional Editing?

One of the core toolsets we need to learn early on in Blender is the ability to manipulate the transforms of our object. These are the location, rotation, and scale of our model. However, it’s also going to be important to know how to prevent editing of these tools because there are just so many … Read more

Applying The Transforms Of Your Objects

Many tools in Blender are influenced by the transform parameters of your objects, such as their location, rotation, and scale values. Having your transform settings differ from their defaults can result in changes to the behavior of tools, such as the bevel tool and the solidify modifier. Therefore, it can be essential for you to … Read more