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shapes

Sculpting Organic Shapes in Blender

17/04/202428/03/2024 by Joe Baily

Sculpting lifelike organic shapes with advanced techniques in Blender.

Categories 3D Modelling, Modelling Tools And Techniques, Organic Modelling Tips Tags add on, blender, dynamic topology, falloff, geometry, multiresolution, organic, Remesh, sculpt mode, sculpting, shapes, uv editing

Blender Kitbashing: Complex Shapes Made Easy

17/04/202426/03/2024 by Joe Baily

Simplifying complex shape creation with Blender’s kitbashing approach.

Categories 3D Modelling, Hard Surface Modelling, Modelling Tools And Techniques Tags blender, kitbashing, modular, object, shapes, tool, workflow

Creating Different Shapes Using Math Nodes

13/01/202331/07/2022 by Joe Baily

When working in geometry nodes, some of these nodes are going to be used a lot more than others, and one of the most frequently used nodes is the math node which can be used in combination with almost any other type of node in Blender. To add a math node into your geometry nodes … Read more

Categories 3D Modelling, Geometry Nodes Tags blender, geometry, geometry nodes, math node, mesh line node, nodes, shapes
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