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triangles

Deform Ready Topology in Blender

17/04/202428/03/2024 by Joe Baily

Crafting models with topology optimized for deformation and animation.

Categories 3D Modelling, Modelling Tools And Techniques, Organic Modelling Tips Tags bevel, blender, crease, deform, edit mode, geometry, n-gon, object, pinching, quads, topology, triangles, viewport
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